![]() A workaout solution I found was to press start when this happens, so I give the game time to properly load the textures. For example, at the interdimensional place, I ended up running mostly in the air, because the textures didn't load, or loaded after I ran through the place. I also took a few GSDumps, here (in the pictures that seem fine, they are not: in the upper left corner of the screen it can be seen a texture missing):Īnd this problem remains throughout the entire game. ![]() ![]() Also, I'm using both clamping modes at maximun, because the game doesn't work at all without them, at least in my computer. By the way, I'm using the Super VU recompiler, because if I use the microVUrecompiler the screen goes black for a few tenths of seconds every now and then, and it's annoying. Wich shortly after it starts to self repair, like this:Īnd I'm not using any manual game fixes. The game runs great, except for this problem: I'm using a Core2Quad Q6600 2.4 GHz, 4 GB RAM (3.5 usable, since my Windows 7 is 32 bit), Motherboard DP35DP, Graphics Card Nvidia N560GTX. The game works a little slow, so I had to use the speed hacks. Here's the thing: After a long wait, I could finally play Justice League Heroes in HD!! The game now runs properly with Directx11 hardware graphics.
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